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CARRIED BY POLICE. ISSUED TO ARMIES. STOLEN BY CRIMINALS.

When a script calls for a detective’s sidearm, a squad’s service rifle, or the gun a criminal actually carries, most libraries hand you gunfire sorted by caliber, with no sense of who would use it or why. TACTICAL GUNS starts from a different premise: every one of its 25 weapons is carried by police, issued to armies, or used by criminals. One purchase covers a police procedural, a military scene, and a criminal underworld sequence, each one built from the actual weapons those characters would carry, with matched handling recorded for almost every one.

Carried. Issued. Stolen.

Every weapon in TACTICAL GUNS is one carried by police, issued to armies, or used by criminals. That’s the reason each weapon made the list, not caliber or category alone.

Matched Handling, Weapon by Weapon

Almost every weapon ships with its own recorded handling: grab, mag change, safety, reload. That’s the sound before the shot, the detail that makes a character read as competent, or desperate, before they ever fire.

Twenty-Eight Channels, Multiple Distances

Every shot is captured across up to 28 channels, from point-blank out to 100 meters, delivered across eight named perspectives. Cut between an interior take and a rooftop vantage point using material actually recorded for that perspective.

Built for Any Production Pipeline

UCS-tagged metadata keeps every weapon and fire mode addressable across DAWs, video editors, and game engines alike. For tactical and law-enforcement titles specifically, individual shots stay triggerable for event-driven, physics-based systems.

Tactical Guns – Construction Kit Every Shot, Multiple Distances, Multiple Perspectives

Every weapon was recorded firing at multiple distances, from point-blank out to 100 meters, captured across up to 28 channels and delivered across eight named perspectives: Collar and Wrist at 0m, AB pairs at 1m/2m/3m, MS pairs at 5m/15m, XY pairs at 5m/100m, Ambisonic (AmbiX) at 50m, and a high/low ORTF3D array at 20m. The same shot is available close and distant, narrow and wide, mono to spatial 360° surround..

Authentic Weapon Handling

Nearly every weapon in the library ships with its own recorded handling: grabbing the weapon, adjusting grip, working the safety or mode selector, loading and unloading the magazine, and reloading at two speeds. Two weapons use disclosed substitute handling instead of a dedicated session: the Kel-Tec KSG uses SPAS-15 handling, and the Tavor TAR-21 uses AKS-74U handling.


Requirements:

Licensing:

Features:

1,046 Files
8,345 Sounds
16.6 GB
















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ZustandBrandneu (Neu)
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Marke
  • BOOM LIBRARY
Modell
  • 1035-4425
Farbe
  • Guns
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