BOOM LIBRARY Boom Magic UI DESIGNED (Download) <br>
Three weeks into a fantasy RPG build, the interface still sounds like four different libraries: a wooden creak from one, a shimmer from another, a confirmation tone from a third, none of which agree with each other, and every hour spent forcing them together is an hour not spent designing. MAGIC UI carries the whole interaction vocabulary in one coherent set, from the faintest hover to a full quest complete, built so the parts already belong together. The organic layer was recorded from real wood, stone, metal, glass and leather in historic castles and a typewriter museum, with a magical tonal layer on top that gives every interaction its own recognizable signature.
One Sound Language. One Interface.Menu navigation, selection, confirmation, system feedback, loot, rewards, progression, quests and economy are all covered in a single set. You stop matching mismatched material from three libraries and start building an interface that already agrees with itself.
Built From Real MaterialThe organic layer was recorded from real wood, stone, metal, glass and leather, on location in historic castles and a typewriter museum as well as in the studio. Every click and confirm carries the mass of an actual object, so the interface feels held rather than generated.
Organic Meets TonalThe organic layer gives the interface its physical foundation: texture, motion and credibility. The tonal magical layer gives it purpose: signaling importance, shaping emotion and pulling the player deeper into the fantasy world.
Tiny Clicks To Large Level UpsEvery interaction sits on a defined hierarchy: tiny for focus and hover, small for select, medium for confirm, large for quest complete and level up. Drop a sound into a build and it already knows its place.
Menu Navigation and Gameplay MomentsThe Designed edition provides 144 polished, ready-to-use fantasy UI events built around two pillars. For menu navigation it covers focus, select, tab switch, confirm, invalid, notification, progress states and small or large menu open and close, all designed for clear functionality, readable transients, controlled length and consistent character. For gameplay it covers reward tiers, quest accept, checkpoint, complete and fail, level up, chest openings, poofs, whooshes, health and mana potions, buy and sell, and map open and close.
Ready to Implement, Ready to CustomizeThe Designed sounds can go straight into implementation, and they also work as a sound design base. They can be edited, trimmed, filtered, re-pitched, layered or stripped back to fit a specific interface, hierarchy or mix context. This is the edition to reach for when you need fast, production-ready UI feedback while keeping enough flexibility to adapt the sounds to your own project style.
Requirements:
mac:
ram: 0
disk: 2
internet_required: False
windows:
ram: 0
disk: 2
internet_required: False
Licensing:
Features:
550 Sounds
144 Files
| Condition | Brand New (New) Brand New items are sold by an authorized dealer or original builder and include all original packaging.Learn more |
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